Aiming.pro 2021 Review
Happy new year everyone. The team at Aiming.pro hopes you all saw great improvements in your aim in 2021 and will continue to do so in 2022.
Let’s have a look at what happened last year and what may be coming up this year.
Aim Training Environment
There have been so many improvements it’s hard to list them all here. Using some fancy 3d graphics techniques the aim training maps now feel like they have much more depth. The environment has always been 3d but many people thought it was 2d due to how flat everything looked. Not so anymore!
The whole UI has been completely remade and now it’s super slick. (The image above is out of date now due to UI improvements, but it still shows the depth improvements nicely!) The in-game menu system is awesome - you can even change the colours of the grid live instead of having to switch between the settings area of the website and the training environment.
There’s all sorts of subtle features which come together to give a much richer feel. Bullet trails, weapon sway, awesome ADS, on hit effects and one of my personal favourites - the options for the target destruction effects.
We've recently been working on loads of ‘game matching’ features. More on this later!
Training Structures
One of our biggest objectives is to create really intuitive & helpful ways for players to find training drills and systematically improve their aim.
Towards the end of the year we made large changes to the site to focus on the big question: What do you want to improve at?. For purposeful development having a clear goal is critical.
We have 3 main options:
Overall Aim - this is the goto place where new players can jump in, play a selection of drills and get a better understanding of what aim training and Aiming.pro is all about.
Skill Trainers - hubs focused on a particular aiming mechanic - Click Timing, Tracking or Target Switching. These are very much ‘aim trainer’ terms, so this category is for players who have a little experience already with aim trainers and understand how these more abstract terms apply to various FPS games.
Game Trainers - hubs focused on aim skills for a particular FPS game. These are for players who want to train their aiming mechanics as efficiently as possible for their game of choice.
Throughout 2021 we put a huge amount of work into features and drills to make the Overall Aim and the Skill Trainers superb (hope you don’t mind us applauding our own work). We launched the Assessment view which follows a similar approach to how many aiming groups used spreadsheets to track progress and level. Having this automatically update as you play and having it all on the platform is so nice. Jason carefully crafted 5 sets of Assessments with a great selection of drills and level requirements. Earlier in the year he’d re-made all of the core skills drills to back these up.
Our most special feature is the Aim Coach A.I. This is awesome - if you haven’t tried it yet then we really encourage you to do so. Many players have reported to us the crucial information - It really works! During testing all our scores improved so we knew we were onto something, and it’s great to see the community validating that. To quickly explain what it is - pick an assessment you want to improve on and the coach will create a set of drills (a workout) specifically tailored to the skills you’ll need to smash that assessment. Each drill will have a target score and finally you’ll play the assessment and hopefully beat your previous best score.
Our next big task is to bring the Game Trainers up to the same level. This is where the game matching work comes in. Recoil is an obvious big part of FPS games which doesn’t often appear in aim trainers. We’ve nailed this and it’s already live. But there are so many other more subtle features which we’re matching - damage drop off, movement speeds, target models, weapon damage, movement inaccuracy. Endless!
We’ll be launching the revamped CSGO and Valorant Game Trainers in a few weeks with all new drills which will hopefully give a really similar feel to the in-game shooting mechanics. There will be Assessments and Progressions, all supported by the Aim Coach and Pro Runs videos to help everyone improve. Building out Trainers for more games will be one of our areas of focus until we’ve got all the big ones covered.
Community
We love our aiming community. All the players on the site, everyone on Discord, everyone who gets in touch via email, social etc. We love it.
We launched the Communities area last year. The intention was to give all groups of players the ability to create their own assessments and competitions, to let the world know about themselves and to help their community grow. We want to enable all of you to use your creativity and knowledge to shape the way people aim train. With that in mind, we have made drill and playlist creation available to everyone (previously was limited to Plus members only).
We launched Communities with a minimal set of features - Enough to get started, but few enough that we could deploy it in a reasonable amount of time. It looks like this one is a slow burner. We’ve got a few great communities created, and there is potential for loads more. There’s so many possible features we can add to this area so we’ll be looking out for input from you to help us prioritise what we look at here and we’ll slowly build out this area of the site.
Stats from 2021
Alright alright alright - this is what you were all waiting for. How much did the biggest grinders grind in 2021:
Player | Grind |
JØ₦Ø₮ⱤØ₦ | 15,855 |
Kaid0 | 13,918 |
kamiraasu | 12,467 |
UNBABA | 11,106 |
ExArcK | 10,780 |
Blimey, that is a lot of grinding. We love to see those names. They are some of our most active and most awesome Discord members. Great job and great dedication!
Final word
Our thanks to everyone who used the site in 2021. Our super special thanks to everyone who has signed up to Plus, who enable us to continue development of the site. We feel like we achieved loads last year and we have super plans for this year.
Best wishes for 2022 from the Aiming.pro Team