Introducing Game Matched Aim Training
Over the last 3 months we’ve been working behind the scenes to create new features and new drills focusing on replicating aiming mechanics from your favourite FPS games.
Now that we have created many of the game matching features we’ll be able to release new Trainers for top FPS titles at a quicker rate. That will be one of our areas of focus for the near future.
Many of our players love aim trainers as they are, plenty of our players are aim trainer “mains” (they play aim trainers more than actual FPS games) - that’s absolutely fine! Aim trainers in general focus very much on mouse mechanics, so you’ll see massive improvements in your accuracy, precision and speed. Those increased skills will definitely help you in FPS games.
But… there are a whole load of players who come to an aim trainer to get better at a specific game. When you jump into a “normal” aim trainer drill it can feel abstract and disconnected from the game you are training for. You need to make an effort to learn what all the different aim trainer terms mean and how they relate to your FPS game. With the new game matched Trainers you’ve got everything you need in one place. The weapons and movements will feel like the real game and the drills are designed specifically to focus on the primary aiming skills necessary to succeed in that game.
What about the aim trainer mains?
Over the last few years we’ve put a huge amount of effort into providing a superb service for pure aim training. We believe we’re better than or equal to any other aim trainer out there.
We need to bring the game focused aim training up to the same standard as we’ve got the pure aim training areas.
We will continue to add new features and new content all across the site. So if you’re an aim trainer main - do not be concerned, there will still be loads of new stuff for you!
What are all these new game matching features?
We’ve put a special focus on weapon related game matching features. Drill creators can specify all sorts of weapon characteristics to replicate FPS weapons. A few of the big ones are: Recoil, spray, movement inaccuracy, damage, damage fall off over distance and target tagging.
We’ve made a ton of new maps which are really nice for this type of aim training and we’ve made a cool new humanoid bot, which is a slightly different shape but proportionally very very similar CSGO and Valorant models.
Tell me more about the new Trainers
Each trainer follows the same idea as our Skill Trainers. There is an assessment with leaderboards & pro-runs videos and a progression. We’ll be adding the Aim Coach A.I. for workout generation imminently and the pro-runs will include videos of the progression.
The Assessment is a set of 8 drills covering a broad spectrum of aiming skills used in the game. You should play through these to check your rank, then focus on each one and try to improve your score and compare yourself to the Aiming.pro community.
The Progression is a self guided training feature with a huge set of 50 drills. There are 5 skill areas and the drills in each area get progressively harder. Most players will zip through the earlier levels but then reach a point where you’ll need to repeat the drill a few times to achieve the required score. This is where your training starts. You’ll have to practice and practice until you can conquer every level.
These trainers will be exclusive to our Plus members only. But we’ll be making them open to all for a week to give you a chance to see all this awesome new stuff. Take this opportunity to jump in and see what it’s all about.
Having the Trainers open to all for a short time helps us set score requirements for all the ranks. Right now we’ve taken a reasonable approach, but we’ll be tweaking them as you all play them.
What about the old Valorant and CSGO progressions?
We launched our original trainers just over a year ago. At the time it was a brilliant new feature and a super concept. We've kept the progression feature and extended it into what are now the Trainers. We had got feedback that the drills just didn't reflect the feeling of the FPS game. This is what has prompted us to create all these features to make them feel alike!
New features and new drills means these original trainers need to be retired. We hope everyone enjoyed them and we hope you enjoy these new ones even more. But just in case you didn't quite get enough of the originals you can go to them by using these links:
Tell us what you think
We love to hear feedback from the community. Hop on Discord or social media and let us know what you think about these new features.