Apex Legends Trainer - Beta
We’re very happy to launch the beta version of our brand new Apex Legends Aim Trainer.
You can be the first to try the Assessments and the Progression. In the coming weeks we'll be adding in Aim Coach and Pro Runs videos.
We’ll have this open to all our players for just under a week so you can all have a play with it and we can adjust the score requirements to make it just right.
After that it’ll be for our Plus members only. It’s the Plus members that keep the site going. Thank you to everyone who has tried Plus!
We’ve had to develop a bunch of new stuff for this. Apex Legends uses projectile weapons. Most other FPS games (and Aiming.pro) were hit scan. Projectile weapons mean each bullet takes time to travel to it’s target, so depending how the target is moving you must aim just slightly in front of it as it’ll have moved by the time the bullet gets there - tricky! Also, bullets are affected by physics - i.e. gravity, so they’ll drop as they travel.
A lot of work had to be done to integrate this completely different method of bullets. We’ve added in projectile weapon options into the drill creator so you can include these in your own drills if you like.
We’ve made a whole host of new and super interesting maps to help explore the types of aiming situations you’ll get into in Apex. Loads of varying elevations and distances. They look great.
There’s a whole new scoring metric - Damage. We realised we needed this to make the scoring feel great, as just getting a few kills in a drill isn’t that super. With Damage as a metric you get rewarded for every hit and every headshot. It feels great.
We carefully matched the recoil and spray patterns for 6 key guns from Apex. We hope you agree the performance feels similar. In Apex there is one strange, but helpful mechanic where quickly strafing somehow negates all spray. We don’t know why that happens, but we didn’t recreate this one. We may do so in the future.
Show me the drills
We’ve got 8 new assessments and 56 new progression drills. We need your help in the beta to play these as much as possible so we can tweak the scoring requirements for each drill. The assessments give an overview of Apex aiming skills:
The progression is a self guided set of drills to build up some awesome aiming skills:
What about the old Apex Trainer?
We’ll hide that but make it available here