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14.03.2019

Coming Soon - Tracking Mode, Performance Improvements and More

We will be rolling out some new features of the next few weeks and wanted to share some of the exciting things we've got planned. We have:

  • Tracking Mode including a new Weapon Model
  • Performance Improvements
  • Skill Badges
  • Game Feel
  • New Hit Chart
  • New Level Model
  • General Improvements
  • Bug Fixes

Read on for more details

 

Tracking Mode

This has been our most requested feature and it's nearly ready. Tracking aim is an important fundamental skill and prevalent in almost all fps games. This might be tracking someone with Zarya's beam in Overwatch or using an SMG at close range in Fortnite.

Tracking Mode

You can try out the preview of tracking aim training here.

 

Performance Improvements

We're upgrading all the models to a more performant format and our Web GL libraries to current versions. Most people will see performance improvements all-round.

 

Skill Groups

As part out longer-term focus on delivering personalised performance feedback, we will be converting our Total Skill Score into a skill grouping system. Different skill groups will be assigned different skill badges:

Skill Score

This will be just a cosmetic addition for now, but down the line these skill groups will be useful for benchmarking performance.

 

Game Feel

We've had a lot of feedback and suggestions in the forums about how game feel could be improved and we will be making changes to the following:

  • Hit sound
  • Miss sound
  • Target destruction animation
  • Target spawn animation
  • Target highlighting
  • Gun sound
  • Muzzle flash

We will be testing different variations so don't be surprised if some of these suddenly change between games

 

New Hit Chart

Over the next few months we will be working on upgrading some of the current charts, and the first one will be a replacement for the hit chart:

Hit Chart

We feel that this will improve your ability to self-analyze performance and identify opportunities for improvement.

 

New Level Model

The current level model is a bit meh so we will be looking at ways to improve it. It's also not particularly optimised for performance. In the short term these will just be minor improvements but longer term we want to make it configurable for a wider range of training scenarios.

 

General Improvements and Bug Fixes

There are also a number of minor changes that have either already been rolled out or will be soon.

Improvements

  • A few more crosshair styles and colours
  • More games added to the sensitivity matching tool
  • The sensitivity matching tool know remembers the game you matched to

Fixes

  • You now can't move forward past the start line
  • Stopped targets appearing after the game finishes
  • Made progress on the mouse skipping/mouse lag bug
  • The invert mouse option is now working
  • Background music settings now save
  • Opening the menu before starting a game no longer breaks it
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