New Skill Assessments
We’ve just launched new skill assessment games. These are mostly a small evolution on the previous games.
What has changed?
Frenzy has remained the same as everyone seems to like that.
In the Flick aiming test we’ve removed the return to centre point. From watching the top scorers playing this we noticed that the main factor in getting a top score was how quickly you could return to centre and not how quickly you could flick to target. Not what we wanted!
The Reaction Speed assessment has been transferred to a game within our normal game engine. This uses some cool new features we launched a short while ago to set ‘requirements’ for a game. So using a combination of target spawn settings and end game requirements we’ve made a cool reaction time setup. This helps keep things consistent with the site experience.
The targets in the Tracking skill assessment now move 3-dimensionally rather than just side to side. And they jump less often. We feel this improves the game play and makes it more game-realistic.
What does this mean?
These games have been available within the skill builder under a ‘Beta’ section for a few weeks, so you may have already played them once, or grinded them multiple times. If not then you’ll see them suggested to you on the Dashboard page.
Your skill score is based on whichever games are the current skill assessments, so your old score is no more. We understand this could be annoying for players who trained hard to get a great skill assessment score, but we can only offer our apologies. Maybe see this as a renewed motivation to train hard on the new games!
That’s all for now. Hope you enjoy the new assessments. As always please get on to Discord and let us know what you think.