Creating Custom Drills

Contents

  1. Creating Custom Drills
    1. General Settings
    2. Map Settings
    3. Target Location Settings
    4. Target Settings
    5. Target Movement
    6. Weapon
    7. Advanced
    8. Saving Drills
  1. Viewing Custom Drills
  1. Editing, Deleting, Favouriting Custom Drills
  1. Running Custom Drills

1. Creating Custom Drills

Create custom drills from Creator→Create Drill

 

General Settings

 

Game Name The name of the drill

 

Category

A category for the drill to be used for filtering and searching for drills. 'Auto' will automatically categorise the drill based on the configuration.

 

Description

A short description of the drill that the user will see when launching a drill

 

Game Length

The duration of the drill in seconds

 

Map Settings

 

 

Map settings enables you to choose and configure the training environment for the drill.

Depending on the environment selected, there are options for Depth, Width, Height of the environment

 

Target Location Settings

Settings related to where targets will appear within the training environment.

 

Target Spawn Mode

Target spawn mode determines the locations of new targets appearing on the screen

Random: Targets will appear at a random location in the spawn area

180: Targets will appear at random in the area in front of or to the side of the user (within a 180-degree field)

Oscillation: Targets will alternate between two fixed locations

Ladder: Targets will sequentially move forwards then backwards across the screen

 

Target Spawn Area

Target spawn area determines the locations that targets can appear in relative to the last target destroyed

 

Random: Targets can appear anywhere

Horizontal: Targets will appear only in the horizontal plane relative to the last target destroyed

 

Vertical: Targets will appear only in the vertical plane relative to the last target destroyed

 

Sideways: Targets will appear to the side of the last target destroyed

 

Upwards: Targets will appear above or below the last target destroyed

 

Diagonal: Targets will appear diagonally from the last target destroyed

 

 

Distance from Previous Target

Constrains the minimum and maximum distance (in metres) that a target can appear from the previous target.

 

Target Settings

Settings related to the targets themselves

 

Target Model

The target model to be used in the drill

 

Simultaneous Targets

The number of targets that will be on the screen at the same time

 

Lifetime

How long the user has to destroy the target in seconds before it self-destroys

 

Time Between Targets

The delay in seconds between one target being destroyed, and the next one appearing

 

Size

The size of the targets in meters

 

Health

The health of the target, i.e. how many hits does it take to destroy the target

 

Target Movement

Settings related to target movement

 

 

Moving Targets?

Enables moving targets

 

Movement Pattern

Horizontal: Targets will move side to side

Vertical: Targets will move up and down

2D - Horizontal: Targets will move left and right and forward and back

2D - Vertical: Targets will move left and right and up and down

3D: Targets will move in all directions

Diagonal: Targets will move diagonally

Bounce: Targets will bounce/jump continuously from floor to ceiling

 

Movement Speed

The maximum speed of the targets

 

Turn Frequency

The average time in seconds between the target changing direction

 

Weapon

Settings related to the weapon

 

 

Weapon Fire Mode

Single: The weapon fires one bullet per click

Full Auto: Holding down the mouse button will continuously fire the weapon

 

Fire Rate

The maximum fire rate of the weapon in (in RPM)

 

ADS Enabled

Enables ADS (Aim Down Sights). Holding the right mouse button will zoom in as if aiming down sights.

 

Advanced

Advanced drill settings

 

 

Objective

The main metric used to track score and progress for the drill. The options are:

 

Targets Destroyed: The number of targets destroyed Shots: Number of shots fired Hits: Number of shots which hit a target Accuracy: Hits / Shots Critical Hits: % of shots which were headshots Target Lifetime: Time between target spawn and despawn or death. Reaction Time: Time between "acquiring" target and making a positive movement towards target Initial Move Angle: Direction of initial movement vs target location. Path efficiency: (Mouse path distance) / (Direct distance from shot start point to end point) Mouse speed: Pixels per millisecond over the shot duration Late Shot %: Measure of shots fired after the target has despawned Late Shot Time: Average time between target despawn and shot fire for late shots. Shot Time: Time between start "acquiring" target and shooting.

 

Requirements

Requirements lets you set minimum performance targets in order to pass the drill. If all requirements aren't met then the drill is failed.

 

For example, setting a requirement of Accuracy (%) to 95 will require the user to achieve at least 95% accuracy to pass the drill.

 

Dynamic Parameter

Dynamic parameters allows for parameters to change as the drill progresses.

 

It is possible to alter the following parameters:

Target Speed

Target Size

Target Lifetime

 

And it is possible to set the parameter to change based on the following conditions:

On Hit

On Hit and Miss

After Every Targets

 

This allows you to, for example, decrease the target size with every target destroyed. Or increase target speed. This allows for dynamic levels of difficulty.

 

Return to Centre Mode

Requires the user to recover to the centre of the screen before the next target appears

 

Destroy Target if Missed

Missing a target will destroy it (essentially giving the user only one shot per target)

 

Lock Targets to Ground

Targets will appear at ground level and stay at ground level if moving

 

Lock Player to Ground

The player will start at ground level (regardless of training environment settings)

 

Critical Hit Damage Multiplier

A multiplier to apply to critical hits (e.g. to reward headshots)

 

Targets Regenerate Health Rate

The rate at which targets will regenerate health (defaults to 0)

 

Saving Drills

Clicking the Save button will save the drill and add it to your list of drills

 

 

2. Viewing Custom Drills

Train→Your Library→Drills will show you a complete list of drills you have created

 

 

3. Editing, Deleting, Favouriting Custom Drills

 

 

The edit button will edit an existing drill using the same interface as for creating a drill

The favourite (heart) button will save the drill to a list of favourites

The delete button will archive the drill and remove it from the list of drills

 

4. Running Custom Drills

 

The play (triangle) icon will launch the drill

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