Does anyone else notice this? My framerate drops in the last 10 seconds and it impacts accuracy bigtime.
Is it trying to process my stats at the end? What causes this?
The only thing that changes (what I can imagine) is the effect on the countdown and the sound effect.
Could have to do something with that, I don't notice this at all but that might be due to my setup.
What's your setup?
Hi, we are aware of some choppiness in the first 10 seconds or so which we are working on. We haven't come across any at the end. And to answer your question the data processing happens after the round is finished.
Does it happen in every game you play?
If you are still having issues with this then try pressing control-shift-escape (on Windows) and see if anything is using your CPU
Thanks - this really helpful - we'll look into it.
Unmasked Renderer: ANGLE (AMD Radeon HD 5700 Series Direct3D11 vs_5_0 ps_5_0)
Thanks, it looks like Chrome is using your dedicated graphics card so will need to wait for the performance improvements coming in the next 4 weeks. I posted this on another thread for those using built-in graphics cards:
We have identified a number of significant performance optimisations we can make which should resolve this issue. We expect to have these implemented within 4 weeks.
One of the issues is that Chrome can use built-in graphics cards by default. If you force Chrome to use your dedicated graphics card then it should fix the issue in the interim. E.g.
it is still laggy in the last 10 seconds - using dedicated grapics card in chrome